Pokémon: Tabletop Version

Tyrogue Family

Tyrogue

A Tyrogue that can’t train for an extended period of time will lose its fighting spirit and refuse to evolve. Some areas with Tyrogue populations hold public exercise routines to avoid this predicament.

Type:
Fighting
Height: 
2′4″
Weight: 
46.3 lbs.
Egg Group: 
None
Catch DC: 
14
Starting Abilities
Guts
Steadfast
Level 5 Abilities
Tenacious
Adrenaline
Vital Spirit
HP25
ATK3Athletics-2
DEF3Endurance-2
SATK3Focus-2
SDEF3Stealth-2
SPE3Acrobatics-2

Moves

LevelLearns
1Tackle, Helping Hand, Fake Out, Focus Energy
2Work Up
3Last Resort
4Feint
5Tearful Look
6Endure
7Chip Away
8Flail
9Revenge
10Final Gambit
11Reversal
12Payback
13Double-Edge
14Thrash
15Pain Split

Tutor Moves

Hitmonlee

Though they tend not to get along with Hitmonchan in the wild, sometimes they team up to defend their homes. Hitmonchan sits on Hitmonlee’s shoulders while Hitmonlee holds their legs, and their combined size and prowess scare off most intruders.

Type:
Fighting
Height: 
4′11″
Weight: 
109.8 lbs.
Egg Group: 
Humanoid
Catch DC: 
20
Evolves from: 
Tyrogue (Level 4, ATK > DEF)
Starting Abilities
Limber
Reckless
Level 5 Abilities
Steel Toe
Long Reach
Unburden
HP30
ATK11Athletics6
DEF4Endurance-1
SATK3Focus-2
SDEF10Stealth5
SPE8Acrobatics3

Moves

LevelLearns
FormDouble Kick
1Tackle, Helping Hand, Fake Out, Focus Energy
2Brick Break
3Low Kick
4
5Wide Guard
6Blaze Kick
7Mind Reader
8Trop Kick
9Swords Dance
10Close Combat
11High Jump Kick
12Counter
13Axe Kick
14Mega Kick
15Power Whip
16Thunderous Kick

Tutor Moves

Hitmonchan

A strange symbiosis happens between Hitmonchan and Ghost-Types. They enjoy teasing its inability to hit them, and it appreciates the shadowboxing practice. Hitmonchan are only employed for demolition jobs, since their gloves prevent them from handling objects.

Type:
Fighting
Height: 
4′7″
Weight: 
110.7 lbs.
Egg Group: 
Humanoid
Catch DC: 
20
Evolves from: 
Tyrogue (Level 4, ATK < DEF)
Starting Abilities
Keen Eye
Iron Fist
Level 5 Abilities
Unseen Fist
Quick Feet
Inner Focus
HP30
ATK10Athletics5
DEF7Endurance2
SATK3Focus-2
SDEF10Stealth5
SPE7Acrobatics2

Moves

LevelLearns
FormDrain Punch
1Tackle, Helping Hand, Fake Out, Focus Energy
2Mach Punch
3Power-Up Punch
4
5Quick Guard
6Thunder Punch, Ice Punch, Fire Punch
7Double Team
8Shadow Punch
9Iron Defense
10Close Combat
11Focus Punch
12Counter
13Dynamic Punch
14Rage Fist
15Jet Punch
16Plasma Fists

Tutor Moves

Hitmontop

The tail unique to this branch of the Hitmon family is crucial for keeping its balance — a typical vestibular system would become very dizzy from its constant spinning.

Type:
Fighting
Height: 
4′7″
Weight: 
105.8 lbs.
Egg Group: 
Humanoid
Catch DC: 
20
Evolves from: 
Tyrogue (Level 4, ATK = DEF)
Starting Abilities
Intimidate
Technician
Level 5 Abilities
Entry: Rapid Spin
Momentum
Steadfast
HP30
ATK9Athletics4
DEF9Endurance4
SATK3Focus-2
SDEF10Stealth5
SPE6Acrobatics1

Moves

LevelLearns
FormTriple Kick
1Tackle, Helping Hand, Fake Out, Focus Energy
2Quick Attack
3Gyro Ball
4
5Wide Guard, Quick Guard
6Smart Strike
7Agility
8Rolling Kick
9Bulk Up
10Close Combat
11Endeavor
12Counter
13Combat Torque
14Topsy Turvy
15Triple Axel
16Darkest Lariat

Tutor Moves