Pokémon: Tabletop Version

Tynamo Family

Tynamo

When a school of Tynamo is nearby, the hair on your arm stands on end. During these times, Trainers are encouraged for their safety to wait. Tynamo split up to eat or sleep, so it will be safe to pass eventually.

Type:
Electric
Height: 
8″
Weight: 
0.7 lbs.
Egg Group: 
Amorphous
Catch DC: 
4
Starting Ability
Levitate
Level 5 Abilities
Battery
Lifedrinker
Volt Absorb
HP25
ATK5Athletics0
DEF3Endurance-2
SATK4Focus-1
SDEF3Stealth-2
SPE5Acrobatics0

Moves

LevelLearns
1Tackle, Thunder Wave, Spark, Charge Beam
2
3
4
5Parabolic Charge
6
7Leech Life
8
9Round
10
11Buzzy Buzz
12
13Tail Glow
14
15Draining Kiss

Tutor Moves

    Eelektrik

    When tired, Eelektrik attach to cave ceilings and pretend to be stalactites. This doesn’t actually fool anybody, but nothing wants to attack Eelektrik in its environment, so it works out.

    Type:
    Electric
    Height: 
    3′11″
    Weight: 
    48.5 lbs.
    Egg Group: 
    Amorphous
    Catch DC: 
    18
    Evolves from: 
    Tynamo (Level 4)
    Starting Ability
    Levitate
    Level 5 Abilities
    Wiggly
    Lifedrinker
    Volt Absorb
    HP40
    ATK8Athletics3
    DEF6Endurance1
    SATK7Focus2
    SDEF6Stealth1
    SPE3Acrobatics-2

    Moves

    LevelLearns
    FormThunder Fang
    1Headbutt, Thunder Wave, Spark, Charge Beam
    2Bind
    3Crunch
    4
    5Discharge
    6Acid Spray
    7Coil
    8Leech Life, Giga Drain
    9Flip Turn
    10Thunderbolt
    11Gastro Acid
    12Wring Out
    13Thrash
    14Wild Charge
    15Zap Cannon
    16Draining Kiss

    Tutor Moves

    Eelektross

    Eelektross only leave their caves when prey is scarce, so they’re especially aggressive. They like to chase Flying-Types through the air, toying with them like a Glameow with a Ratatta. (maybe a bit where they swim “upstream” from water into the air to spawn, like real eels?)

    Type:
    Electric
    Height: 
    6′11″
    Weight: 
    177.5 lbs.
    Egg Group: 
    Amorphous
    Catch DC: 
    21
    Evolves from: 
    Eelektrik (Thunder Stone)
    Starting Ability
    Levitate
    Level 5 Abilities
    Tough Claws
    Lifedrinker
    Volt Absorb
    HP50
    ATK11Athletics6
    DEF7Endurance2
    SATK10Focus5
    SDEF7Stealth2
    SPE4Acrobatics-1

    Moves

    LevelLearns
    FormJaw Lock
    1Headbutt, Thunder Wave, Spark, Charge Beam
    2Bind
    3Crunch
    4
    5
    6Discharge
    7Acid Spray
    8Coil
    9Leech Life, Giga Drain
    10Dive
    11Thunderbolt
    12Flash
    13Wring Out
    14Thrash
    15Wild Charge
    16Zap Cannon
    17Draining Kiss

    Tutor Moves