Pokémon: Tabletop Version

Helioptile Family

Helioptile

Trainers that bring Helioptile to places without much sunlight should be prepared to let them bask longer than usual in artificial light sources, or bring high-calorie snacks.

Type:
Normal / Electric
Height: 
1′8″
Weight: 
13.2 lbs.
Egg Groups: 
Monster, Draconic
Catch DC: 
4
Starting Abilities
Dry Skin
Sand Veil
Level 5 Abilities
Electric Surge
Sun Blanket
Solar Power
HP25
ATK3Athletics-2
DEF2Endurance-3
SATK5Focus0
SDEF3Stealth-2
SPE6Acrobatics1

Moves

LevelLearns
1Razor Wind, Tail Whip, Thunder Shock, Mud-Slap
2Charge
3Quick Attack
4Volt Switch, Parabolic Charge
5Sunny Day
6Thunder Wave
7Scorching Sands
8Thunderbolt
9Solar Beam
10Electrify
11Thunder
12Growth
13Weather Ball
14Dragon Pulse
15Trump Card

Tutor Moves

Heliolisk

Some Heliolisk absorb so much sunlight when extending their collar that it actually hurts. During these times, Heliolisk glow bright yellow and fires off Thunders so powerful they sear through rubber. Heliolisk won’t leave the sun on its own, so it’s up to its Trainer to find shade.

Type:
Normal / Electric
Height: 
3′3″
Weight: 
46.3 lbs.
Egg Groups: 
Monster, Draconic
Catch DC: 
16
Evolves from: 
Helioptile (Sun Stone)
Starting Abilities
Dry Skin
Sand Veil
Level 5 Abilities
Motor Drive
Sun Blanket
Solar Power
HP35
ATK5Athletics0
DEF4Endurance-1
SATK10Focus5
SDEF8Stealth3
SPE10Acrobatics5

Moves

LevelLearns
FormEerie Impulse
1Razor Wind, Tail Whip, Thunder Shock, Mud-Slap
2
3Charge
4Quick Attack
5Volt Switch, Parabolic Charge
6Sunny Day
7Thunder Wave
8Scorching Sands
9Thunderbolt
10Solar Beam
11Electrify
12Thunder
13Morning Sun
14Weather Ball
15Dragon Pulse
16Hyper Beam

Tutor Moves