Pokémon: Tabletop Version

Cosmog Family

Cosmog

Composed of little more than stardust and light, it’s incredibly frail. Cosmog accumulates matter seemingly from nowhere and instinctively seeks out a guardian as it grows. Specimens are vanishingly rare and likely not of this planet.

Type:
Psychic
Height: 
8″
Weight: 
0.2 lbs.
Egg Group: 
None
Catch DC: 
20
Starting Ability
Unaware
Level 5 Abilities
Innocent Face
Shield Dust
Levitate
HP25
ATK2Athletics-3
DEF2Endurance-3
SATK2Focus-3
SDEF2Stealth-3
SPE3Acrobatics-2

Moves

LevelLearns
1Splash, Teleport
2
3
4
5Play Nice
6Tearful Look
7Supersonic
8Wish
9Misty Explosion
10Eerie Impulse
11Guard Split
12Hyperspace Hole
13Explosion
14Spacial Rend
15Sunsteel Strike, Moongeist Beam

Tutor Moves

    Cosmoem

    After achieving critical mass, Cosmog metamorphosized into this cocoon-like form. Cosmoem’s shell is record-breakingly dense, and nigh-impenetrable as it waits in a catatonic state.

    Type:
    Psychic
    Height: 
    4″
    Weight: 
    2204.4 lbs.
    Egg Group: 
    None
    Catch DC: 
    22
    Evolves from: 
    Cosmog (Level 6)
    Starting Ability
    Sturdy
    Level 5 Abilities
    Comatose
    Overcoat
    Levitate
    HP25
    ATK2Athletics-3
    DEF12Endurance7
    SATK2Focus-3
    SDEF12Stealth7
    SPE3Acrobatics-2

    Moves

    LevelLearns
    FormCosmic Power
    1Splash, Teleport
    2
    3
    4
    5
    6
    7Iron Defense
    8Amnesia
    9Rest
    10Heavy Slam
    11Protect
    12Meteor Beam
    13Body Press
    14Stored Power
    15Sunsteel Strike, Moongeist Beam

    Tutor Moves

      Solgaleo

      This final metamorphosis of Cosmog is from sustained exposure to solar energy, which sparks a reaction that can turn night to day. Its third eye sees the path to other worlds, but it may stay to protect its former guardian that showed it kindness as an infant.

      Type:
      Psychic / Steel
      Height: 
      11′2″
      Weight: 
      507.1 lbs.
      Egg Group: 
      None
      Catch DC: 
      24
      Evolves from: 
      Cosmoem (Level 10, Day)
      Starting Ability
      Full Metal Body
      Level 5 Abilities
      Flash Fire
      Solar Power
      Illuminate
      HP75
      ATK13Athletics8
      DEF10Endurance5
      SATK10Focus5
      SDEF8Stealth3
      SPE9Acrobatics4

      Moves

      LevelLearns
      FormSunsteel Strike
      1Splash, Teleport
      2Smack Down, Roar
      3Noble Roar, Metal Sound
      4Metal Claw, Iron Head
      5Flash Cannon, Metal Burst
      6
      7Zen Headbutt
      8Crunch
      9Morning Sun
      10
      11Solar Beam, Miracle Eye
      12Wild Charge
      13Flare Blitz
      14Wide Guard
      15Giga Impact

      Tutor Moves

      Lunala

      The influence of lunar bodies prompts Cosmoem’s development into this form. It traps and absorbs light to turn day into night. Confirmed sightings are scarce, as they return to another world as soon as possible.

      Type:
      Psychic / Ghost
      Height: 
      13′1″
      Weight: 
      264.6 lbs.
      Egg Group: 
      None
      Catch DC: 
      24
      Evolves from: 
      Cosmoem (Level 10, Night)
      Starting Ability
      Shadow Shield
      Level 5 Abilities
      Levitate
      Lunar Power
      Illuminate
      HP75
      ATK10Athletics5
      DEF8Endurance3
      SATK13Focus8
      SDEF10Stealth5
      SPE9Acrobatics4

      Moves

      LevelLearns
      FormMoongeist Beam
      1Splash, Teleport
      2Confuse Ray, Spite
      3Hypnosis, Nightmare
      4Confusion, Night Shade
      5Shadow Ball, Air Slash
      6
      7Night Daze
      8Magic Coat
      9Moonlight
      10
      11Moonblast, Miracle Eye
      12Dream Eater
      13Psychic Fangs
      14Wide Guard
      15Hyper Beam

      Tutor Moves